The Guide of Earthrise  posté le jeudi 20 mai 2010 11:21

buy earthrise gold which is useful in this game. If you do not want to be bullied by the high level of players, you should ear more money which can you get a high level in short time. But it is difficulty for a new player to do this. The following is my experience of earthrise.

First, we must protect our stones. Since you have decided to use 2 sulfur mixed experience, so we should make our effort to ensure that the life of the stone is safe. When we are in the former two rooms, we ought to make more use of shield and minimize use of the windmills. So our stones have a drop of blood at least at the third room. It is so embarrassing that you do not have stones.

Second, we should use windmills that can produce wind as many as possible. The stones have a very strong capacity of grabbing F. To a human type monster, we cam get ninety percents of monster's F after a storm. Once you see that monsters come out, you should find a good place to put a big windmill. Anyway both stones and you are so anti fight, you are not afraid of monsters. To a non human type monster, you fight monster in hurry. Let others of your team enjoy the pleasure of killing the monsters. Under proper control, you can get valuables basically because the range of windmill is very large.

Third, if Rudi run, wall can stuck stones or do not allow the stone get into. So you are the last one or the first one that get into the room. It is bad for you that the stones are caught in the wall.

In summary, the sulfur stone can become a main output of your team in the level of 54 because of the limited ability of the general thugs. We should reduce the number of calling the sulfur stone to save cost, and we add our blood as much as possible in order to protect ourselves and grab valuables conveniently. So you can mix the fire properties of experience.

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Accessories of IMVU  posté le jeudi 20 mai 2010 11:21

Imvu money can bring you appropriate accessory.

Strength is pre 60; I suggest using dexterity accessories in order to make up for the lack of dexterity in the stat build. Post 60, four Wings of Solemn Death are the best way to go until R4 boss drops start becoming more common. On Maria, hardly anybody has them and I do not think anybody has a full set of any R4 boss drops yet. If you are not a member at all of the Exchange Market, try to keep your dexterity even or slightly above your level and with the other accessories you can use strength and vitality.

Dexterity is pre 60, use any combination of dexterity or vitality accessories as these are the only two stats you should ever be putting points into. Post 60, I still suggest using Wings as you get an extra 60physical defense from a full set as well as 15 dexterities and 15 vitalities on each accessory. The same applies for dexterity as strength until R4 drops become more common, Wings are the way to go. If you do not have an EM membership, dexterity and vitality accessories will work just fine.

Hybrid: You can get away with using any accessories that add strength, dexterity, or vitality up until level 60 where you should be using four Wings of Solemn Death. You do not have to worry about making up for your dexterity with accessories because you should be adding it every level or so since that is kind of the point of a Hybrid and you should not have any problems missing.

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Three Basic Weapons  posté le jeudi 20 mai 2010 11:21

Grand Fantasia Gold is not only used to buy drug but also used to buy arms.

Guns

Guns are generally much more useful to Z than bows, adding chunks of damage or some other interesting effects. I have not gotten around to too many of them yet so expect this section to grow as I pick more of them up.

Assassins Finger15 percents evade just for putting it on. Very nice, do not rely on it since your evade likely is not that high as a Z but it is worth remembering this one if you like swords and evasion. It is good for a long while though.

Spitfire Dragon Nice chunk of fire DMG by chance added to attacks but the real reason to use this particularly later in levels is because of the fire resist built into it. Other than that, there is plenty better out there.

Bows

There are not many bows that are all that useful to a Z, some give the chance to root a target on attack which can be useful in PVP but is utterly useless in PVE most monsters will not be going anywhere and the few that do try to run will likely die while their back is to you. The black snake bow is the first bow with root. Miracle Bow randomly heals by low chance.

Those are the only two I know of that are much use, obviously other root bows would replace black snake, but I did not use many bows for a support weapon so input here would be helpful.

Shields

Other than the crystal shield I have never used any other shield, so my info here is rather lacking, input would be nice.

Crystal Shield is very important shield to get for PC bosses as it provides resistances and a chance to reflect magic. But otherwise it is not too important for power levelers. However shields with any form of magic defense should be remembered by berserkers since we have a hard time dealing with magic.

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Notes of Newbie  posté le jeudi 20 mai 2010 11:21

buy Atlantica online Gold from our website at the lowest price, if you have no time to earn it.

At Atlantica level 10, you will be able to add one more mercenary to your party. Staff should add in another Gunner while all others should add a shaman. At level 20, you will want to pick another front line fighter. You could get a Viking, since it has very good abilities and despite being a D class mercenary, it can be upgraded to a better MERC at level 100. Just like an axe main, he has the ability to freeze his enemies, and make them do nothing. If you really want to though, you could chose another spear, but unless you want to make an AP drain PVP team at some point in the future, it is a waste.

Once all the cellblocks are cleared you should have around 30ish minutes left for the Al Capone floor. But before you go there you need to kill the remaining towers. Once the towers are dead enter the Al Capone floor and use the 4 books. There are no enemy gates on this floor. There are a few mini bosses on this floor which are not that hard to kill. However, even with the 4 books used, Al Capone can still be tricky so order your best team to kill him.

You must move in front of the nation gate as soon as possible, because your nation gate is extremely fragile on this floor. If your gate gets engaged on the Al Capone floor, there is a very high chance that you will fail Alcatraz. So this is why you do not stay behind the gate but move in front of it and stop the incoming mobs from engaging your gate. The camera can be very annoying here so use WASD keys to help you move in front of your gate.

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Skill of Guardian Build  posté le mardi 11 mai 2010 09:38

cheap IMVU credits has the same status as the experience. As a new player, you should store some gold to arm yourself. Now I share my skills of guardian build.

Strength Build:

Most players follow a 3 times of strength to build. This is a good starting point as you will do pretty decent damage with decent gears as well as have the HP boost to survive while grinding. However, as strength build you still need to accommodate for dexterity in your build so that you can hit mobs every hit without missing. Personally, I stayed with base dexterity all the way up until level 60 where I was able to use four Wings of Solemn Death. I made up for my lack of dexterity by utilizing level 1 Invoke and dexterity accessories. If you are not a member of the Exchange Market, I suggest still using dexterity accessories. If you ever do get your hands on a Wings of Solemn Death, you do not have too much dexterity.

Dexterity Build: 

This build is often referred to as a build of cash user as it is incredibly gear dependent. I do not suggest using a full dexterity build. Many people just put in 1 or even 0 points of vitality per level in order to maximize their critical hit damage, but remember that you will be a critic based build and should have little problems taking down players as high above you as 5 to 10 levels depending on your level and weapon.

Hybrid Build: 

This is the most powerful build for a Guardian there is but it is very gear dependent. Without the proper weapons and armor, you will be squishy and an easy target to take out and if you do not have the proper weapons then you will not be taking advantage of what the hybrid build offers — steady base hits with devastating critics. The majority of your stat points should still be going into strength, with a point or so going into dexterity every level.

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